Fluency with IT: Skills, Concepts, & Capabilities

(pearson-fluency6)/ISBN:978-1-61691-930-6

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Lessons
TestPrep
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The Fluency with IT: Skills, Concepts, & Capabilities course is targeted at students who are already familiar with computers, the Internet, and the World Wide Web with a deeper understanding of the broad capabilities of technology. The computer fluency course covers topics such as information technology, human-computer interface, networking fundamentals, information location on the world wide web, and more. This course teaches computer skills and provides complete coverage of all concepts required for information technology.

Lessons

30+ Lessons | 228+ Quizzes | 419+ Flashcards | 419+ Glossary of terms

TestPrep

100+ Pre Assessment Questions | 2+ Full Length Tests | 100+ Post Assessment Questions | 110+ Practice Test Questions

Here's what you will learn

Download Course Outline

Lessons 1: Defining Information Technology

  • Computation's Greatest Hits
  • Terms of Endearment
  • Computers, Software, Algorithms
  • The Words for Ideas
  • Summary
  • Short Answers
  • Exercises

Lessons 2: Exploring the Human-Computer Interface

  • A Few Useful Concepts
  • Perfect Reproduction
  • What We See and What We Think
  • Summary
  • Short Answers
  • Exercises

Lessons 3: The Basics of Networking

  • Comparing Communication Types
  • The Medium of the Message
  • The World Wide Web
  • File Structure
  • Summary
  • Short Answers
  • Exercises

Lessons 4: A Hypertext Markup Language Primer

  • Marking Up with HTML
  • Lab Practice I
  • Structuring Documents
  • Lab Practice II
  • Get Into Style with CSS
  • Marking Links and Images
  • Referring to Files
  • Span, Lists, Tables, and Boxes
  • Cascading Style Sheets
  • Styling with Class
  • Hovering Above Links
  • HTML Wrap–Up
  • Summary
  • Short Answer
  • Exercises

Lessons 5: Locating Information on the WWW

  • Web Search Fundamentals
  • Advanced Searches
  • Web Searching
  • Authoritative Information
  • Truth or Fiction?
  • Summary
  • Short Answer
  • Exercises

Lessons 6: An Introduction to Debugging

  • Precision: The High Standards of Computing
  • Debugging: What's the Problem?
  • A Dialog About Debugging
  • Debugging Recap
  • Fixing HTML Bugs: A Case Study
  • No Printer Output: A Classic Scenario
  • Ensuring the Reliability of Software
  • Community Debugging
  • Summary
  • Short Answers
  • Exercises

Lessons 7: Representing Information Digitally

  • Digitizing Discrete Information
  • Information Representation
  • Binary and Hex
  • Digitizing Numbers in Binary
  • Digitizing Text
  • UTF-8
  • The Metadata and the OED
  • Summary
  • Short Answer
  • Exercises

Lessons 8: Representing Multimedia Digitally

  • Digitizing Color
  • Computing on Representations
  • Digitizing Sound
  • Digital Images and Video
  • Optical Character Recognition
  • Multimedia Challenges
  • Bits Are It
  • Summary
  • Short Answers
  • Exercises

Lessons 9: Principles of Computer Operations

  • There's an App for That
  • Software Isn't So Hard
  • Instruction Execution Engine
  • The Program Counter: The PC's PC
  • Instruction Execution
  • Translation
  • Integrated Circuits
  • How Semiconductor Technology Works
  • Combining the Ideas
  • Summary
  • Short Answer
  • Exercises

Lessons 10: Algorithmic Thinking

  • Algorithms
  • Algorithms—A Basic Concept
  • A Closer Look
  • Doing the Right Thing
  • Summary
  • Short Answer
  • Exercises

Lessons 11: Social Implications of IT

  • The Power of the Crowd
  • Out on Good Behavior
  • Expect the Unexpected
  • Creating Good Passwords
  • Spam
  • Scams
  • Protecting Intellectual Property
  • Creative Commons
  • Summary
  • Short Answer
  • Exercises

Lessons 12: Privacy and Digital Security

  • Privacy and Technology
  • A Privacy Definition
  • Enjoying the Benefits of Privacy
  • Fair Information Practices
  • Is There No Privacy?
  • Tracking
  • Cookies
  • Digital Security
  • Prevention
  • Encryption
  • Redundancy Is Very, Very, Very Good
  • Summary
  • Short Answer
  • Exercises

Lessons 13: The Basics of Spreadsheets

  • Arranging Information
  • Computing with Spreadsheets
  • Daily Spreadsheets
  • Importing Data
  • Summary
  • Short Answer
  • Exercise

Lessons 14: Advanced Spreadsheets for Planning

  • Designing a Spreadsheet
  • Conditional Formatting
  • Conditional Formulas
  • Naming: Symbolic Reference
  • What If Analysis
  • Analyzing Data Using Filtering
  • Summary
  • Short Answer
  • Exercises

Lessons 15: Introduction to Database Concepts

  • Differences Between Tables and Databases
  • XML: A Language for Metadata Tags
  • Tables and Entities
  • The Science of Tables
  • SQL: The Language of Databases
  • Structure of a Database
  • Summary
  • Short Answer
  • Exercises

Lessons 16: A Case Study in Database Organization

  • Thinking About a Personal Database
  • A Preliminary Exercise
  • The iDiary Database
  • Using the iDiary Daily
  • Summary
  • Short Answer
  • Exercises

Lessons 17: Fundamental Concepts Expressed in JavaScript

  • Overview: Programming Concepts
  • Names, Values, and Variables
  • Three Basic Data Types of JavaScript
  • The Assignment Statement
  • Lab Practice
  • An Expression and Its Syntax
  • A Conditional Statement
  • The Espresso Program
  • Summary
  • Short Answer
  • Exercises

Lessons 18: A JavaScript Program

  • Preliminaries
  • Background for the UI
  • Creating the Graphical User Interface
  • Event-Based Programming
  • Critiquing the Bean Counter
  • Bean Counter Recap
  • Summary
  • Short Answer
  • Exercises

Lessons 19: Programming Functions

  • Anatomy of a Function
  • Forms and Functions
  • Writing Functions, Using Functions
  • Customizing Pages
  • Making a Web-Based Phone App
  • Social Functions
  • Summary
  • Short Answer
  • Exercises

Lessons 20: Iteration Principles

  • Iteration: Play It Again, Sam
  • JavaScript Rules for for Loops
  • Experiments with Flipping Coins
  • Indexing
  • Arrays
  • It's Magic
  • The Busy Animation
  • Not So Busy Animation
  • Summary
  • Short Answer
  • Exercises

Lessons 21: A Case Study in Algorithmic Problem Solving

  • The Smooth Motion Application
  • Planning Smooth Motion
  • Build the Basic Web Page UI
  • Animate the Grid
  • The Best Laid Plans . . .
  • Build Controls
  • Sense the Keys
  • Staircase Detection
  • Assemble Overall Design
  • Primp the Design
  • Summary
  • Short Answer
  • Exercises

Lessons 22: Limits to Computation

  • Can Computers Think?
  • Acting Intelligently?
  • Watson
  • Acting Creatively?
  • The Universality Principle
  • More Work, Slower Speed
  • Are Best Algorithms All Fast?
  • Summary
  • Short Answer
  • Exercises

Lessons 23: A Fluency Summary

  • Two Big Computing Ideas
  • Fluency: Less Is More
  • Lifelong IT Learning
  • Shifting for Yourself
  • Short Answer
  • Exercises

Appendix A

  • HTML5 Reference

Appendix B: RSA Public Key Cryptosystem

Appendix C: iDiary: Tags and Templates

Appendix D

  • JavaScript Programming Rules

Appendix E: The Bean Counter Program

Appendix F: myApps Page

Appendix G: Smooth Motion Program